
why the former editor of polygon is — Chris Plante, former editor of Polygon, is launching a podcast aimed at older gamers, delving into the unique narratives and emotional depth found in video games..
Why The Former Editor Of Polygon Is
Chris Plante, former editor of Polygon, is launching a podcast aimed at older gamers, delving into the unique narratives and emotional depth found in video games.
Exploring the Intersection of Gaming and Life
In the ever-evolving landscape of gaming, the narratives embedded within video games have become more complex and profound. Chris Plante, a notable figure in the gaming journalism sphere and former editor of Polygon, is tapping into this depth with his new podcast, Post Games. His focus is not just on gameplay mechanics or industry news; instead, he aims to explore how video games can serve as a medium for understanding deeper themes such as death, relationships, and personal growth.
A Unique Approach to Gaming Conversations
In a recent episode of Post Games, Plante interviews Kaitlin Tremblay, a game developer currently working on a project titled Ambrosia Sky. This game is centered around the theme of death, a subject that is often avoided in mainstream gaming discussions. During the episode, Plante asks Tremblay, “What is it about games that is so useful for exploring the topic?”
Tremblay’s response highlights the emotional engagement that games can foster. She states, “I think there’s something really lovely about the way in which games invite players in. There is something quite lovely about asking a person to cooperate and to be a part of the story, and to move through the space.” This sentiment underscores a significant shift in how games can be perceived—not merely as entertainment, but as a medium for storytelling that resonates on a personal level.
The Relevance of Gaming for Older Audiences
Plante’s podcast caters specifically to older gamers, a demographic that has often been overlooked in gaming media. As gaming continues to evolve, so do its audiences. Many individuals who grew up playing classic games are now seeking narratives that reflect their own life experiences, including themes of loss and personal growth.
By focusing on these mature themes, Post Games aims to bridge the gap between gaming and real-life experiences. This approach not only validates the experiences of older gamers but also encourages a broader dialogue about the role of video games in understanding complex emotions.
The Impact of Storytelling in Games
As gaming technology advances, the storytelling capabilities of games have also improved. Developers like Tremblay are increasingly crafting narratives that address significant life themes. The ability to interact with these stories allows players to engage with them in a unique way, making the experience more impactful.
- Emotional Engagement: Players can form connections with characters and storylines, making the themes more relatable.
- Interactive Experience: Unlike passive forms of media, games require active participation, which can lead to a deeper understanding of the narrative.
- Community Connection: Games often encourage cooperative play, fostering a sense of community which can be comforting when dealing with heavy themes.
Ambrosia Sky: A Case Study
Ambrosia Sky serves as a fitting example of how games can tackle profound subjects. The game is designed to explore the concept of death through interactive storytelling. Players are not just observers; they are participants in a narrative that invites them to reflect on their own experiences with loss.
This focus on death in gaming is particularly poignant. Traditionally, video games have often shied away from discussing mortality, focusing instead on action and competition. However, as Plante and Tremblay discuss, there is a growing recognition that these themes can be explored in a meaningful way through the medium of games.
Why Older Gamers Matter
As the gaming industry matures, so too do its players. Many older gamers have a wealth of experiences and insights that can enrich gaming discussions. By creating a platform for these voices, Post Games not only acknowledges the importance of this demographic but also elevates the conversation surrounding gaming as a whole.
Older gamers often have different expectations and desires from their gaming experiences compared to younger audiences. They may seek out games that offer more than just entertainment; they may look for narratives that resonate with their life experiences, including themes of nostalgia, loss, and personal growth.
The Future of Gaming Podcasts
Plante’s initiative with Post Games reflects a broader trend in the podcasting landscape where niche interests are gaining traction. As more creators focus on specific audiences, the potential for deeper, more meaningful conversations increases. This trend is particularly relevant in the gaming community, where diverse perspectives can lead to richer discussions about the medium.
As gaming podcasts continue to evolve, they may become vital platforms for exploring the emotional and psychological aspects of gaming. The conversations initiated by Plante and his guests can pave the way for more creators to delve into similar topics, further enriching the gaming discourse.
Conclusion: Gaming as a Reflective Medium
Chris Plante’s Post Games is a timely addition to the podcasting landscape, particularly for older gamers seeking a deeper understanding of the narratives that shape their gaming experiences. By focusing on themes such as death and personal growth, the podcast not only validates the experiences of its audience but also encourages a broader conversation about the role of video games in exploring complex emotions.
The potential for video games to serve as a medium for reflection and understanding is immense. As developers like Kaitlin Tremblay continue to push the boundaries of storytelling in games, platforms like Post Games will be essential in fostering discussions that highlight the emotional depth of gaming.
why the former editor of polygon is — Source: Original reporting.
Source: Original reporting
Further reading: related insights.
Further reading: related insights.
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Last Modified: August 18, 2025 at 2:27 am
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